Hi, I'm Julia!

I have a degree in Law and practical experience in Civil and Business Law. However, I recently decided to transition my career to the UI/UX Design field.

I am passionate about creating intuitive and enjoyable digital experiences for users, and I am constantly refining my skills in this field. My main goal is to ensure usability and user satisfaction in every project I work on.

My background in Law

Coming from a background in law, my journey into UI/UX design has been guided by the empathy required by both fields.

Although my formal experience in this field is limited, my legal education has provided me with interpersonal skills that I believe are transferable, such as attention to detail, critical thinking, and effective communication. Focusing more on the technical skills from a legal perspective, negotiation, mediation, document drafting, and regulatory knowledge (such as GDPR compliance) are also transferable, albeit more specific.

I've undertaken personal projects, completed relevant courses, and embraced self-directed learning to build a foundation in UI/UX design. I'm excited to bring my unique perspective to the world of design and eager to learn and grow as I embark on this new career path.

Languages

Native

Native

Basic

Basic

Soft Skills

  • Communication

  • Formal Writing

  • Adaptability

  • Attention to Detail

  • Collaborative Work

  • Analytical Thinking

  • Research Skills

  • Ethical Judgement

  • Stress Management

  • Slide Deck Presentations

Hard Skills

Design

User Research
Wireframing and Prototyping
Visual Design
Information Architecture
Interaction Design
Usability Testing
Adaptative and Responsive Design
Adaptative and Responsive Design
Acessibility
UCD Aproach

Development

HTML

CSS

Javascript (basic)

Swift (basic)

React (basic)

Framer

WebFlow

Bootstrap

Tailwind CSS

CSS Extensions

Tools

Figma

Sketch

Framer

Illustrator (basic)

Photoshop (basic)

After Effects (basic)

Miro

Useberry

Protopie

Maze

Notion

PowerPoint

Courses

ALURA

UI Path

ALURA

UX Path

ALURA

Figma Path

ALURA

Agile Methodologies: SCRUM

ALURA

Design Thinking

ALURA

UX Usability

ALURA

UX Product

ALURA

UX Research

ALURA

UX Strategy

ALURA

Product Design

Reading List

Another way I gather Design content is by reading books in the field. Some highlights of my reading list are:

  • DON NORMAN

    The Design of Everyday Things
  • JON YABLONSKI

    Laws of UX
  • SCHOGER, WATHAN

    Refactoring UI
  • ELLEN LUPTON

    Type on Screen
  • NIR EYAL

    Hooked
  • ERIKA HALL

    Just Enough Research
  • STEVE KRUG

    Don't Make Me Think
  • DON NORMAN

    The Design of Future Things
  • ADHAM DANNAWAY

    Practical UI
  • ROB FITZPATRICK

    The Mom Test
  • DAN SAFFER

    Microinteractions
  • DON NORMAN

    The Design of Everyday Things
  • JON YABLONSKI

    Laws of UX
  • SCHOGER, WATHAN

    Refactoring UI
  • ELLEN LUPTON

    Type on Screen
  • NIR EYAL

    Hooked
  • ERIKA HALL

    Just Enough Research
  • STEVE KRUG

    Don't Make Me Think
  • DON NORMAN

    The Design of Future Things
  • ADHAM DANNAWAY

    Practical UI
  • ROB FITZPATRICK

    The Mom Test
  • DAN SAFFER

    Microinteractions
  • DON NORMAN

    The Design of Everyday Things
  • JON YABLONSKI

    Laws of UX
  • SCHOGER, WATHAN

    Refactoring UI
  • ELLEN LUPTON

    Type on Screen
  • NIR EYAL

    Hooked
  • ERIKA HALL

    Just Enough Research
  • STEVE KRUG

    Don't Make Me Think
  • DON NORMAN

    The Design of Future Things
  • ADHAM DANNAWAY

    Practical UI
  • ROB FITZPATRICK

    The Mom Test
  • DAN SAFFER

    Microinteractions

My Process

  • 1 - Research

    I start my projects with the briefing, whether it's conceptual or from an actual client, the process remains the same. After the briefing, I dedicate myself to understanding the project's theme through secondary research (desk research).

  • 2 - Definition

    Once I understand the theme and market, and have defined the target audience, I move on to defining pain points, the key problems I will address, so that I can prioritize them.

  • 4 - Ideation

    With the priorities defined, taking into consideration both user needs and project limitations, I proceed to the ideation of potential solutions.

  • 3 - Priorization

    With some ideas defined, I assess which ones offer the most effective implementation, considering the resource allocation, technical limitations, user needs, and business requirements. Evaluating each of the proposed solutions from the perspectives of these areas, I decide on the solution to pursue.

  • 5 - Conceptual Testing

    This stage consists of creating low-fidelity prototypes of some solutions to be tested with users, in order to facilitate idea validation.

  • 6 - Visual Design

    Once the solution is defined, I move on to visual design, enhancing the interface by creating component libraries and patterns if they don't already exist, as well as the visual identity if needed. If the client already has a visual identity and a style guide or design system in place, I follow the existing guidelines.

  • 7 - Design Crit

    With a design proposal ready, I conduct an evaluation of the elements, always ensuring that the design aligns with market guidelines and accessibility standards, aiming for design consistency and enhancing user usability.

  • 8 - Usability Testing

    Once the medium to high-fidelity design is completed, I create a functional prototype to conduct further usability testing with the target audience to validate the presented proposals.

  • 9 - Iterations

    It's worth noting that the process is not necessarily linear, meaning that all steps can occur at any point in the project, as needed, so that iterations consistently represent improvements over previous proposals. Upon achieving a minimum viable product (MVP), a cycle concludes, and we move on to the next requirement.

  • 1 - Research

    I start my projects with the briefing, whether it's conceptual or from an actual client, the process remains the same. After the briefing, I dedicate myself to understanding the project's theme through secondary research (desk research).

  • 2 - Definition

    Once I understand the theme and market, and have defined the target audience, I move on to defining pain points, the key problems I will address, so that I can prioritize them.

  • 4 - Ideation

    With the priorities defined, taking into consideration both user needs and project limitations, I proceed to the ideation of potential solutions.

  • 3 - Priorization

    With some ideas defined, I assess which ones offer the most effective implementation, considering the resource allocation, technical limitations, user needs, and business requirements. Evaluating each of the proposed solutions from the perspectives of these areas, I decide on the solution to pursue.

  • 5 - Conceptual Testing

    This stage consists of creating low-fidelity prototypes of some solutions to be tested with users, in order to facilitate idea validation.

  • 6 - Visual Design

    Once the solution is defined, I move on to visual design, enhancing the interface by creating component libraries and patterns if they don't already exist, as well as the visual identity if needed. If the client already has a visual identity and a style guide or design system in place, I follow the existing guidelines.

  • 7 - Design Crit

    With a design proposal ready, I conduct an evaluation of the elements, always ensuring that the design aligns with market guidelines and accessibility standards, aiming for design consistency and enhancing user usability.

  • 8 - Usability Testing

    Once the medium to high-fidelity design is completed, I create a functional prototype to conduct further usability testing with the target audience to validate the presented proposals.

  • 9 - Iterations

    It's worth noting that the process is not necessarily linear, meaning that all steps can occur at any point in the project, as needed, so that iterations consistently represent improvements over previous proposals. Upon achieving a minimum viable product (MVP), a cycle concludes, and we move on to the next requirement.

  • 1 - Research

    I start my projects with the briefing, whether it's conceptual or from an actual client, the process remains the same. After the briefing, I dedicate myself to understanding the project's theme through secondary research (desk research).

  • 2 - Definition

    Once I understand the theme and market, and have defined the target audience, I move on to defining pain points, the key problems I will address, so that I can prioritize them.

  • 4 - Ideation

    With the priorities defined, taking into consideration both user needs and project limitations, I proceed to the ideation of potential solutions.

  • 3 - Priorization

    With some ideas defined, I assess which ones offer the most effective implementation, considering the resource allocation, technical limitations, user needs, and business requirements. Evaluating each of the proposed solutions from the perspectives of these areas, I decide on the solution to pursue.

  • 5 - Conceptual Testing

    This stage consists of creating low-fidelity prototypes of some solutions to be tested with users, in order to facilitate idea validation.

  • 6 - Visual Design

    Once the solution is defined, I move on to visual design, enhancing the interface by creating component libraries and patterns if they don't already exist, as well as the visual identity if needed. If the client already has a visual identity and a style guide or design system in place, I follow the existing guidelines.

  • 7 - Design Crit

    With a design proposal ready, I conduct an evaluation of the elements, always ensuring that the design aligns with market guidelines and accessibility standards, aiming for design consistency and enhancing user usability.

  • 8 - Usability Testing

    Once the medium to high-fidelity design is completed, I create a functional prototype to conduct further usability testing with the target audience to validate the presented proposals.

  • 9 - Iterations

    It's worth noting that the process is not necessarily linear, meaning that all steps can occur at any point in the project, as needed, so that iterations consistently represent improvements over previous proposals. Upon achieving a minimum viable product (MVP), a cycle concludes, and we move on to the next requirement.

  • 1 - Research

    I start my projects with the briefing, whether it's conceptual or from an actual client, the process remains the same. After the briefing, I dedicate myself to understanding the project's theme through secondary research (desk research).

  • 2 - Definition

    Once I understand the theme and market, and have defined the target audience, I move on to defining pain points, the key problems I will address, so that I can prioritize them.

  • 4 - Ideation

    With the priorities defined, taking into consideration both user needs and project limitations, I proceed to the ideation of potential solutions.

  • 3 - Priorization

    With some ideas defined, I assess which ones offer the most effective implementation, considering the resource allocation, technical limitations, user needs, and business requirements. Evaluating each of the proposed solutions from the perspectives of these areas, I decide on the solution to pursue.

  • 5 - Conceptual Testing

    This stage consists of creating low-fidelity prototypes of some solutions to be tested with users, in order to facilitate idea validation.

  • 6 - Visual Design

    Once the solution is defined, I move on to visual design, enhancing the interface by creating component libraries and patterns if they don't already exist, as well as the visual identity if needed. If the client already has a visual identity and a style guide or design system in place, I follow the existing guidelines.

  • 7 - Design Crit

    With a design proposal ready, I conduct an evaluation of the elements, always ensuring that the design aligns with market guidelines and accessibility standards, aiming for design consistency and enhancing user usability.

  • 8 - Usability Testing

    Once the medium to high-fidelity design is completed, I create a functional prototype to conduct further usability testing with the target audience to validate the presented proposals.

  • 9 - Iterations

    It's worth noting that the process is not necessarily linear, meaning that all steps can occur at any point in the project, as needed, so that iterations consistently represent improvements over previous proposals. Upon achieving a minimum viable product (MVP), a cycle concludes, and we move on to the next requirement.

  • 1 - Research

    I start my projects with the briefing, whether it's conceptual or from an actual client, the process remains the same. After the briefing, I dedicate myself to understanding the project's theme through secondary research (desk research).

  • 2 - Definition

    Once I understand the theme and market, and have defined the target audience, I move on to defining pain points, the key problems I will address, so that I can prioritize them.

  • 4 - Ideation

    With the priorities defined, taking into consideration both user needs and project limitations, I proceed to the ideation of potential solutions.

  • 3 - Priorization

    With some ideas defined, I assess which ones offer the most effective implementation, considering the resource allocation, technical limitations, user needs, and business requirements. Evaluating each of the proposed solutions from the perspectives of these areas, I decide on the solution to pursue.

  • 5 - Conceptual Testing

    This stage consists of creating low-fidelity prototypes of some solutions to be tested with users, in order to facilitate idea validation.

  • 6 - Visual Design

    Once the solution is defined, I move on to visual design, enhancing the interface by creating component libraries and patterns if they don't already exist, as well as the visual identity if needed. If the client already has a visual identity and a style guide or design system in place, I follow the existing guidelines.

  • 7 - Design Crit

    With a design proposal ready, I conduct an evaluation of the elements, always ensuring that the design aligns with market guidelines and accessibility standards, aiming for design consistency and enhancing user usability.

  • 8 - Usability Testing

    Once the medium to high-fidelity design is completed, I create a functional prototype to conduct further usability testing with the target audience to validate the presented proposals.

  • 9 - Iterations

    It's worth noting that the process is not necessarily linear, meaning that all steps can occur at any point in the project, as needed, so that iterations consistently represent improvements over previous proposals. Upon achieving a minimum viable product (MVP), a cycle concludes, and we move on to the next requirement.

Beyond Design

My greatest hobby is playing video games. You can find me online playing Destiny 2 and The Division 2, but my true passion lies in Nintendo games and also all Lego games, especially Lego Marvel Super Heroes, which I've bought for every platform it's been released on. A notable mention I couldn't leave out, is Hades, which is a masterpiece on its own. If you enjoy gaming and haven't tried it yet, give it a chance – it's amazing.

When I'm not gaming, studying, or working, I enjoy spending time with my pets. I have two dogs, Serena (an Old English Sheepdog) and Valentina (a rescued mixed breed), as well as two rescued cats, Ginger and Cheddar. They hold a special place in my heart as I'm a dedicated animal lover and advocate.

Get my CV here

Acesse meu currículo